[1] 郭子淳.赛博空间与人的存在转向:“比特视域”的提出、议题与反思[J].现代传播(中国传媒大学学报),2019,41(3):160-164,168.
[2] CARL K, HEINZ M. Handbuch Sport Bd. 2[M].Berlin:Cornelsen,1984:607-620.
[3] HAVERKAMP N,WILLIMCZIKK.About the essence and non-essence of sport[J].Sportwissenschaft,2005,35(3) :271-290.
[4] WILLIMCZIKK.The variety of sport:present cognitive concepts of the inner differentiation of sport[J].Sportwissenschaft,2007,37(1):19-37.
[5] DANIEL K, BRANDON D S. Recognizing ESports as a sport[J].Sport Journal,2017,20(9) :1-9.
[6] POT, NIEK, IVO V H. Participation in sporting clubs located on the schoolcampus. Is it different to playing sport at other sportingclubs?[J]. European Journal for Sport and Society,2013,10(4):365-381.
[7] ANSGAR T H, JANNIKA M J.Is eSport a ‘real’ sport? Reflections on the spread of virtual competitions[J].European Journal for Sport and Society,2018,15(4):311-315.
[8] CEM A.Institutionalisation in E-Sports[J].Sport, Ethics and Philosophy,2019,13(2):117-131.
[9] CONNORS.A philosophy of sport[M]. London:Reaktion Books,2011:1-232.
[10] REID H L.Sport and moral education in Plato’s Republic[J].Journal of the Philosophy of Sport,2007, 34(2):160-175.
[11] JONASSON K. Broadband and circuits:the place of public gaming in the history of sport[J].Sport, Ethics and Philosophy,2016,10(1):28-41.
[12] JIM P.E-sports are Not Sports[J] Sport, Ethics and Philosophy,2019,13(1):3-18.
[13] VILMA L A, MARA-JOS C.The handbook of public sector communication[M]. Hoboken:John Wiley & Sons,2020:201-213.
[14] SKEY M, STONE C, JENZEN O, et al. Mediatization and sport:a bottom-up perspective[J]. Communication & Sport,2018,6(5):588-604.
[15] ANDY M.Sport 2.0 :Transforming sports for a digital world[M].Cambriage:The MIT Press, 2017:1-15.
[16] HEERE B. Embracing the sportification of society:defining e-sports through a polymorphic view on sport[J]. Sport management review, 2018,21(1):21-24.
[17] KHAN K M, THOMPSON A M, BLAIR S N, et al. Sport and exercise as contributors to the health of nations[J]. Lancet,2012,380(9836):59-64.
[18] AMERICAN PSYCHIATRIC ASSOCIATION.Diagnostic and statistical manual of mental disorders (DSM-5)[M].5th edition. Arlington,VA:American Psychiatric Association Publishing,2013:3150.
[19] KHN S. Does playing violent video games cause aggression? A longitudinal intervention study[J].Molecular psychiatry,2019,24 (8):1220-1234.
[20] YOON EJ, CHOI JS, KIM H, et al. Altered hippocampal volume and functional connectivity in males with Internet gaming disorder comparing to those with alcohol use disorder[J]. Scientific Reports, 2017,7(1):5744.
[21] WEINSTEIN A, LIVNY A, WEIZMAN A. New developments in brain research of internet and gaming disorder[J].Neuroscience & Biobehavioral Reviews,2017,4(75):314-330.
[22] YOON E J, CHOI J S, KIM H, et al. Altered hippocampal volume and functional connectivity in males with Internet gaming disorder comparing to those with alcohol use disorder[J].Scientific Reports,2017,7(18):1-12.
[23] TREMBLAY M S, AUBERT S, BARNES J D, et al. Sedentary Behavior Research Network (SBRN)—Terminology Consensus Project process and outcome[J]. International Journal of Behavioral Nutrition and Physical Activity, 2017,14(1):75.
[24] PATTERSON R, MCNAMARA E, TAINIO M, et al. Sedentary behaviour and risk of all-cause, cardiovascular and cancer mortality, and incident type 2 diabetes:a systematic review and dose response meta-analysis[J]. European Journal of Epidemiology, 2018,33(9):811-829.
[25] GEOGHEGAN L, WORMALD J C R. Sport-related hand injury:a new perspective of e-sports[J]. The Journal of Hand Surgery, 2019,44(2):219-220.
[26] MAT ZAIN N H, JAAFAR A, ABDUL RAZAK F H. Severity Scoring of Symptoms Associated with Carpal Tunnel Syndrome based on recall of computer game playing experiences[J]. Journal of Theoretical & Applied Information Technology, 2014,63(1):125-135.
[27] WARDLE H, REITH G, LANGHAM E, et al. Gambling and public health:we need policy action to prevent harm[J]. BMJ, 2019(365):l1807.
[28] BRANDON A. League of Legends:players and esports[D].Hamilton,Canada:McMaster University,2015:1-98.
[29] KOCADAM.Investigating psychological well-being levels of teenagers interested in esport career[J].Research on Education and Psychology,2019,3(1):1-10.
[30] BNYAI F, ZSILA , GRIFFITHS M D,et al. Career as a professional gamer:gaming motives as predictors of career plans to become a professional esport player[J].Frontiers in Psychology,2020,8(11):1866.
[31] BRETT E S, CHRIS H.College eSports:what you need to know[M].Austin:Baxajaunak Technology,2018:1.
[32] IOC.Declaration of the 9th Olympic Summit[EB/OL].(2020-12-12)[2022-04-14].https://olympics.com/ioc/news/declaration-of-the-9th-olympic-summit.
[33] KRESS G, VAN LEEUWEN T.Reading images:the grammar of visual design[M]. Lanham,MD:Routledge, 2020:19-113. |