Journal of Chengdu Sport University ›› 2019, Vol. 45 ›› Issue (2): 15-21.doi: 10.15942/j.jcsu.2019.02.003
• SPORTS NEWS COMMUNICATION RESEARCH • Previous Articles Next Articles
YANG Jianfeng
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Abstract: Sports video games have become the media of sports communication as important as the press, broadcast television and network. By introducing Baudrillard's theory of simulacra and simulation, the text dissected, through the methods of documents, theoretical analysis and observation experience, the feature of authenticity and super-reality of sports video games, the relationship between virtuality and reality and the impact of sports video games on the value of sports culture. The research findings show that sports video games are the simulacra of sports, with the double feature of authenticity and hyper-reality. On the one hand, sports video games provide another media for the communication of sports. On the other hand, they create an utopia of sports which is more attractive than real sports, thus diminishing the significance and value of sports
Key words: sports video games, sports, simulacra, simulation, hyper-reality
CLC Number:
G80-056
YANG Jianfeng. Simulacra of Sports: Study On Sports Video Games[J]. Journal of Chengdu Sport University, 2019, 45(2): 15-21.
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URL: http://cdtyxb.cdsu.edu.cn/EN/10.15942/j.jcsu.2019.02.003
http://cdtyxb.cdsu.edu.cn/EN/Y2019/V45/I2/15