主办单位:成都体育学院
ISSN 1001-9154 CN 51-1097/G8

Journal of Chengdu Sport University ›› 2019, Vol. 45 ›› Issue (2): 15-21.doi: 10.15942/j.jcsu.2019.02.003

• SPORTS NEWS COMMUNICATION RESEARCH • Previous Articles     Next Articles

Simulacra of Sports: Study On Sports Video Games

YANG Jianfeng   

  1. School of Media and Art Shanghai University of Sport, Shanghai 200438
  • Received:2018-12-05 Online:2019-03-15 Published:2019-04-03

Abstract: Sports video games have become the media of sports communication as important as the press, broadcast television and network. By introducing Baudrillard's theory of simulacra and simulation, the text dissected, through the methods of documents, theoretical analysis and observation experience, the feature of authenticity and super-reality of sports video games, the relationship between virtuality and reality and the impact of sports video games on the value of sports culture. The research findings show that sports video games are the simulacra of sports, with the double feature of authenticity and hyper-reality. On the one hand, sports video games provide another media for the communication of sports. On the other hand, they create an utopia of sports which is more attractive than real sports, thus diminishing the significance and value of sports

Key words: sports video games, sports, simulacra, simulation, hyper-reality

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