主办单位:成都体育学院
ISSN 1001-9154 CN 51-1097/G8

成都体育学院学报 ›› 2019, Vol. 45 ›› Issue (2): 7-14.doi: 10.15942/j.jcsu.2019.02.002

• 体育新闻传播研究专题 • 上一篇    下一篇

电子竞技国际研究热点与发展趋势的文献计量分析

梁枢, 梁伟   

  1. 暨南大学体育学院,广东 广州 510632
  • 收稿日期:2018-07-30 出版日期:2019-03-15 发布日期:2019-04-03
  • 通讯作者: 梁伟,博士,教授,研究方向:职业体育,E-mail: 16160298@qq.com。
  • 作者简介:梁枢,副教授,博士,研究方向:体育产业管理,E-mail: 564255561@qq.com。
  • 基金资助:
    国家社会科学基金青年项目“新时代我国体育共享经济的动态演进与现代化治理研究”(18CTY007)。

Research on Hotspots and development trend of international eSport Literatures

LIANG Shu, LIANG Wei   

  1. Jinan University, Guangzhou 510632, China
  • Received:2018-07-30 Online:2019-03-15 Published:2019-04-03

摘要: 在人工智能快速发展推动下,电子竞技加速摆脱久坐型视频游戏(Sedentary Sports Video)传统概念,成为学界前沿议题。电子竞技组织与运营日趋接近职业体育模式,将发展成为体育产业重要支撑。研究运用文献计量分析了2000-2018年92篇电子竞技主题SCI、SSCI的发刊论文,发现:近3年以电子竞技为主题的国际权威期刊发刊量抵近峰值;权威作者集中于北美、西欧、澳大利亚以及东南亚地区;高频期刊主要集中于计算机与信息系统、人工智能、传播学、心理学、社会学、人文学、休闲体育等学科领域;高频被引文献反映出电子竞技研究的两条基本逻辑:第一,方法论逻辑下,结构方程是电子竞技实证研究的重要方法;第二,理论演化逻辑下,关于电子竞技玩家的参与动机、暴力认知、攻击性行为、合作行为倾向的实证研究;关于电子竞技是否是运动项目的讨论;以及关于电子竞技经济、社会效应探讨是现阶段电子竞技研究的焦点。最后,研究者回归文献重新梳理电子竞技内涵,就电子竞技表达与界定、电子竞技与体育运动内涵联系加以概括;并归纳电子竞技行业主要盈利模式和结构;继而提出电子竞技的现代化治理是未来重要研究热点。

关键词: 电子竞技, 职业体育, 体育互联网产业, 电子游戏, 文献计量

Abstract: Driven by the rapid development of artificial intelligence, E-sports is accelerating to get rid of the traditional concept of Sedentary Sports Video. Sports based video games (MBVGs) will become the main type of E-sports. The integration of E-sports and sports is already a trend and becomes the forefront of academic research. This present paper analyzed through bibliometric method 92 SCI and SSCI papers on E-sports theme published during 2000-2018. It is found that the number of electronic competition-themed papers published on international authoritative periodicals in the last 3 years is close to the peak value; the authoritative authors are mainly from North America, Western Europe, Australia and Southeast Asia, and high frequency periodicals are mainly distributed in the fields of computer and information system, artificial intelligence, communication, psychology, sociology, humanities, leisure sports, high-frequency cited literature reveals two basic logic of electronic competition research:firstly, in terms of the logic of methodology, structural equation is an important method for the empirical study of electronic athletics; secondly,in terms of the logic of theory evolution, current research concentrates on the empirical research on players' participation motivation, violence cognition, aggressive behavior and cooperative behavior; discussion on whether E-sports is sports, and discussion on e-sports economy and its social effect. Finally, the authors reexamined the relevant literature to define the connotation of e-sports, figure out the relationship between E-sports expression and definition, the relationship between E-sports and sports, and summarize the main profit models and structure of electronic competition industry, and then put forward that the modernization of e-sports will be an important research hotspot in the future.

Key words: E-sports, professional sports, sports Internet industry, electronic games

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