主办单位:成都体育学院
ISSN 1001-9154 CN 51-1097/G8

成都体育学院学报 ›› 2021, Vol. 47 ›› Issue (5): 106-112.doi: 10.15942/j.jcsu.2021.05.017

• 体育史与体育文化传播专题 • 上一篇    下一篇

正当性建构:电子竞技报道的框架与话语分析

刘双庆, 刘璕   

  1. 1.中国政法大学光明新闻传播学院,北京102249;
    2.清华大学法学院,北京100084
  • 收稿日期:2020-08-18 修回日期:2021-02-28 发布日期:2021-09-26
  • 作者简介:刘双庆,博士,讲师,硕士生导师,研究方向:新闻生产、健康传播、新媒体与社会。E-mail: alexliu840923@126.com。
  • 基金资助:
    中国人民大学马克思主义新闻观研究中心“马克思主义新闻观指导下的数字文化生产者研究”(19MXG14)。

Legitimacy Construction: A Framing-discourse Analysis on E-sports News Coverage

LIU Shuangqing1, LIU Xun2   

  1. 1. School of Journalism and Communication, China University of Political Science and Law,Beijing 102249;
    2. School of Law, Tsinghua University, Beijing 100844
  • Received:2020-08-18 Revised:2021-02-28 Published:2021-09-26

摘要: 本研究通过考察2001-2019年间国内电子竞技报道的趋势、框架与话语实践,分析新闻报道对于电子竞技正当性的建构。首先,20年来电子竞技报道呈现出正面情感逐渐成为主导的趋势。其次,框架分析显示,新闻媒体使用“未知领域”“产业经济”“争议焦点”“赛事活动”“行业风向”五大话语框架对国内电子竞技的形象与发展进行概念化,并建构其媒介形象。其中“产业经济”“行业风向”与“赛事活动”是新闻媒体建构电子竞技正当性的主导框架。最后,话语分析显示,新闻媒体建构了“产业”与“赛事”两大话语,并通过隐喻、互文等修辞策略表达电子竞技促进体育事业与经济发展的观点,以建构其正当性。文章提出,新闻媒体应该客观、全面呈现电子竞技的媒介形象。一方面,通过呈现电子竞技积极的媒介形象,改变其被污名的社会观念;另一方面,通过报道电子竞技行业存在的不足之处,促使其改善与规范化发展。

关键词: 电子竞技, 框架分析, 话语分析, 正当性, 社会认知

Abstract: Using framing analysis and discourse analysis, the present paper examines the trend, frames and discourse practice in e-sports news coverage over the past two decades from 2001 to 2019 and discusses how news coverage has constructedthe legitimacy of e-sports. The results show that positive news coverage one-sports has become the dominant trend over the past 2 decades. Framing analysis reveals that five frames, i.e "unknown territory", "industrial economy", "focus of controversy", "sports events", "industrialtrends"have been used to conceptualize the image and development of e-sports in China, and constructed the image of e-sports in media. Among them, "industrial economy", "sports events", and "industrialtrends"are the major frames have been used to construct the legitimacy of e-sports. Discourse analysis shows that news media have constructed the two main discourses of "industry" and "event"about e-sportsand expressed through such rhetorical devices as metaphor and intertextuality the opinion that e-sports has promoted the development of sports and economy, thereby constructing the legitimacy of e-sports. It is proposed that news media should present the image of e-sports in an objective and comprehensive way. On one hand, the positive image of e-sports should be presented in media to change its social perception of being stigmatized; on the other hand, the shortcomings of e-sports industry should be reported to promote its improvement and standardization.

Key words: e-sports, framing analysis, discourse analysis, legitimacy, social perception

中图分类号: 


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