李有强, 张业安. 具身认知视角下电子竞技的演进态势、概念属性及发展取向[J]. 成都体育学院学报, 2019, 45(5): 51-57. DOI: 10.15942/j.jcsu.2019.05.005
引用本文: 李有强, 张业安. 具身认知视角下电子竞技的演进态势、概念属性及发展取向[J]. 成都体育学院学报, 2019, 45(5): 51-57. DOI: 10.15942/j.jcsu.2019.05.005
LI Youqiang, ZHANG Yean. E-sports from the Perspective of Embodiment: Historical Evolution, Conceptual Attributes, and Development Orientation[J]. Journal of Chengdu Sport University, 2019, 45(5): 51-57. DOI: 10.15942/j.jcsu.2019.05.005
Citation: LI Youqiang, ZHANG Yean. E-sports from the Perspective of Embodiment: Historical Evolution, Conceptual Attributes, and Development Orientation[J]. Journal of Chengdu Sport University, 2019, 45(5): 51-57. DOI: 10.15942/j.jcsu.2019.05.005

具身认知视角下电子竞技的演进态势、概念属性及发展取向

E-sports from the Perspective of Embodiment: Historical Evolution, Conceptual Attributes, and Development Orientation

  • 摘要: 近年来,电子竞技发展势头十分强劲,产业规模和参与人群持续增长。随着技术革新的逐步加快,电子竞技具身化演进态势也日趋显著。从具身认知视角审视电子竞技,不仅其体育属性不言而喻,而且还将为人们理解具身心智提供新的维度。尽管体育和电子竞技所进行的融合,有许多源自业态转型创新、数量经济发展方面的考量,但从具身认知角度而言,如何促进参与者及电子竞技自身的健康发展,是体育和电子竞技的深度融合必须坚持的发展取向——塑造身体形象:由虚拟走向现实;提升位数素养:由游戏走向教育;优化动作技能:由指尖走向身体;强化社会适应:由封闭走向交流。

     

    Abstract: In recent years, e-sports has gained a strong momentum of development, and the scale of the industry and the number of people participating in it continue to grow. With the acceleration of technological innovation, the embodied evolution of e-sports is becoming more and more evident. Looking at the development of e-sports from the perspective of embodied cognition, we find that e-sports not only has obvious sports attribute, but also provides new insights into the physical and mental development of young people. Although the integration of sports and e-sports needs to consider the transformation and innovation of the industry and the development of quantitative economy, the healthy development of participants and e-sports itself, when examined from the perspective of embodied cognition, must adhere to the following orientations: shaping the body image by transforming it from virtual world to reality; improving the digital literacy from game to education; optimizing movement skills from fingertips to the body; strengthening social adaptation from closure to communication.

     

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