主办单位:成都体育学院
ISSN 1001-9154 CN 51-1097/G8

成都体育学院学报 ›› 2018, Vol. 44 ›› Issue (4): 16-23.doi: 10.15942/j.jcsu.2018.04.003

• “电子竞技”专题研究 • 上一篇    下一篇

彭 泺,郭 晴:中美电竞玩家动机与自尊对比研究

彭泺,郭晴   

  1. 成都体育学院,四川 成都 610041
  • 收稿日期:2018-05-07 修回日期:2018-05-20 出版日期:2018-07-15 发布日期:2018-07-20
  • 作者简介:彭泺,艺术学硕士,助教,在读博士研究生,研究方向:数字体育文化传播,E-mail:pengpengluo@hotmail.com。

A Comparative Study of Motivation and Self-Esteem between Esports Players in the U.S. and China

PENG Luo,GUO Qing   

  1. Chengdu Sport Institute,Chengdu Sichuan 610041
  • Received:2018-05-07 Revised:2018-05-20 Online:2018-07-15 Published:2018-07-20

摘要: 本文采用问卷调查法,以中国和美国的电子竞技类游戏玩家为研究对象,试图探讨电子竞技类游戏在不同游戏形式、不同玩家性别和国别之间的游戏动机与自尊之间的区别。研究结果显示:电脑游戏玩家的自尊低于手机和主机的游戏玩家;男性和女性玩家在游戏自尊上没有差异;手机游戏玩家拥有最低的动机分数;中美游戏玩家的无动机因素和外部调节因素有着显著差异,而另外的内在动机因素、整合调节因素、认同调节和摄入调节没有发现差异。

关键词: 电子竞技类游戏, 游戏自尊, 动机研究, 身份认同

Abstract: Taking the esports players in the US and China as subjects, this present paper attempts to explore through questionnaire the difference in motivation and self-esteem between different game forms, different genders and different countries.The results show that computer game players have lower self-esteem than mobile phone and host game players; male and female players don't differ in game self-esteem; mobile game players have the lowest motivation score; Chinese and American game players have significant difference in non-motivation factors and external adjustment factors, while they have don't have any difference in intrinsic motivation factors, integration adjustment factors, approval adjustments, and intake adjustments.

Key words: esports games, game self-esteem, motivation research, identity

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